What it trains
Retrieval of learned paths. Every MindFrame game is built around one primary mental skill, so a run is practice at that skill rather than a general brain workout.
How a run works
- 1Case a vault and memorise the path across the floor, then hide the plan.
- 2Visit the other vaults — the order changes every heist — then return from memory.
- 3Wrong steps raise the alarm; two peeks are shared across the whole heist.
What a finished run counts toward
- XP and your progress, with a daily cap so replaying cannot out-earn scored training.
- The Memory territory on your Mind Map.
- Nothing on your Cognitive Fingerprint — no Fingerprint axis measures this skill, so we do not pretend one does.
Getting better at a game shows you got better at that game. It is not evidence of improvement outside it; see transparency.
More games
- ASCENT — information seeking and answer revision
- Evidence Showdown — choosing informative evidence
- Rule Shift — adapting a plan to changing rules
- Signal Station — selecting relevant information